Cockpit Fw 190 A4 Mod
#1

Finished !

Here is the readme, it's also inclued in the archive Wink

"Hello to all,

Here is the result of several working months to give to the cockpit of the Fw 190 A4 in our favourite simulator, previously re-textured by Capt Flushgarden, the most possible of historic details for which it was often necessary to me to resume 3D.

Changes.

1 / armament management.

No change in the global functioning but:

a) The small lights of the MG17 of engine cowl are now switched on as long as they have ammunitions
and not when there is not any more as before because in the real plane they indicated in fact that this
armament was "active", that made with one both inters that there is in the middle of the meters which
correspond to the MG 17 and to the MG 151 of emplanture (moreover it is marked below)

b)"Durchladen" of the central console which is now functional thanks to Sani, he had made for his A3 I asked him to make him to me for this A4, these guns are furnished with 60 bullets each.

Cockpit status at your arrival
[Image: 1403201014-14-32copie1EN.jpg]

2/ fuel management.

There it is Radar on SaS which stuck to it very friendly, there either no change in the set apart general
functioning than:

c) The red lamp " low fuel " is now placed in the center of the secondary dashboard and it ignites when
there is no more than 10 % on the 394 liters which contain both internal reservoirs, before it ignited near
46 % thus attention ! now when you see it it is necessary to look for a landing strip quickly !!!

d) The witness of functioning of the fuel pumps, there it is more subtle, he is placed under the lamp " Low fuel " in the alveolus of the middle marked "Hinten" (there is one furthermore than before) it is sensible to represent the functioning of the fuel pump which sends the gazoline towards the engine from the back reservoir (it is under your seat), there we were obliged to make a sprain for the reality because would that of the top has also to be switched on if we speak ABOUT all fuel pumps, hey yes there is one by reservoirs; front (under your feet), rear (under your saet) and the droptank.

As we have no functional Switches we kept Oleg's system with the only one seeing for all the pumps, engine stoped it is switched off and ignites when we start the engine, it is then switched on all the time that the engine runs as show below:

[Image: 1403201014-14-32copie2EN.jpg]
[Image: 1403201014-14-32copie3EN.jpg]

If of adventure you fall out of order dry the engine stalls and it switched off automatically symbolizing the fact that the pump does not feed any more the engine and of course... Has no more fuel there!

[Image: 1403201014-14-32copie4EN.jpg]


INSTALLATION

1/ First, as I don't know if the modifications in java classes are CRT2 sensitive or not and if you want to
have the possibility to return to the previous status, make a backup of the following classes located in
Files directory of your UP 2.0 and also in HSFX option located in jsgmemods\00_HSFX_Switcher\Files:

009C06D6824E0B96
0CEC195EEB0113B0
3890C95A193E8550
68E1B768804EF7F4
A12A0A22F75CB780
BBD7BF6CA0F5F552
CF6B2E94DFAAA1D2

2/ Then simply unzip the archive directly in your installation UP 2.0.

An option is in jsgmemods installed by default, her name is "Logo_FockeWulf_Fw-190-A", you will understand to what it is of use by passing the timekeeper of your mouse above.


CREDITS

1C Maddox for the original cockpit
Capt Flushgarden for his repaint
SaS CirX for the PoV and Revi 12c
Radar and Sani class files editing ( Fuel lights and armament)
And Daniel my friend with his huge documentation !!!


Hope you like !

Claymore."


To download it's on Megaupload or on Filefront
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