22.03.2010, 13:30
Using a Radeon 4890 (1024Mb_GDDR5) :
[window]
width=1920
height=1200
ColourBits=32
DepthBits=24
StencilBits=8
[game]
Arcade=0
HighGore=1
mapPadX=0.67864585
mapPadY=-0.115833335
viewSet=38
Intro=0
NoSubTitles=1
NoChatter=1
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=1
3dgunners=1
[rts]
ProcessAffinityMask=2
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=0
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0
HardwareShaders=1
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0
It runs Perfect just fine.
I host Zuti DS sessions (not dedicated) for a bunch of friends most nights and fly along with them.
My JGSME settings are - 6DOF_Tracker_4GBVersion - Ecran_Wide - ModdedClouds(light) - Perfect_Map_Textures - Zuti_DSmOD_V1.12_up - and I use UP 2.0n.
My drivers are Catalyst 10.2 - with the atioglxxx.dll from Catalyst 9.10 placed in the IL2 root folder - and I am using Windows 7 64bit.
Looks great. Works like a charm.
[window]
width=1920
height=1200
ColourBits=32
DepthBits=24
StencilBits=8
[game]
Arcade=0
HighGore=1
mapPadX=0.67864585
mapPadY=-0.115833335
viewSet=38
Intro=0
NoSubTitles=1
NoChatter=1
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=1
3dgunners=1
[rts]
ProcessAffinityMask=2
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=0
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0
HardwareShaders=1
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0
It runs Perfect just fine.
I host Zuti DS sessions (not dedicated) for a bunch of friends most nights and fly along with them.
My JGSME settings are - 6DOF_Tracker_4GBVersion - Ecran_Wide - ModdedClouds(light) - Perfect_Map_Textures - Zuti_DSmOD_V1.12_up - and I use UP 2.0n.
My drivers are Catalyst 10.2 - with the atioglxxx.dll from Catalyst 9.10 placed in the IL2 root folder - and I am using Windows 7 64bit.
Looks great. Works like a charm.