11.08.2010, 02:28
Attaching Numbers is how you pivot, stretch and position the mesh in IL-2 World.
Just use the Matrix Parameter program.
Ok here is how I look at it.
1 0 0 0 1 0 0 0 1 0 0 0
X-------Y -------Z(Stretch)
1 0 0 0 1 0 0 0 1 0 0 0
-------------------x-y-z(Position, eg:Left,Down,Backwards)
Nothing More, I don't fiddle with those numbers after the 1's, I use Matrix program for those.
Keep things simple.
Just use the Matrix Parameter program.
Ok here is how I look at it.
1 0 0 0 1 0 0 0 1 0 0 0
X-------Y -------Z(Stretch)
1 0 0 0 1 0 0 0 1 0 0 0
-------------------x-y-z(Position, eg:Left,Down,Backwards)
Nothing More, I don't fiddle with those numbers after the 1's, I use Matrix program for those.
Keep things simple.