One question on editing hier.him
#2

Attaching Numbers is how you pivot, stretch and position the mesh in IL-2 World.

Just use the Matrix Parameter program.

Ok here is how I look at it.

1 0 0 0 1 0 0 0 1 0 0 0
X-------Y -------Z(Stretch)
1 0 0 0 1 0 0 0 1 0 0 0
-------------------x-y-z(Position, eg:Left,Down,Backwards)

Nothing More, I don't fiddle with those numbers after the 1's, I use Matrix program for those.
Keep things simple.
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