03.04.2010, 14:12
You need to extract the files for the ship using the sfs extractor utility
Then look for the hier.him file --- its a txt file which can be opened in any text editor.
The model is built up in sections. For Illustrious this is the part which defines the bridge.
[SSC]
Mesh SSC
Parent _ROOT_
Attaching 1 -1.62863e-007 0 1.62863e-007 1 0 0 0 1 28.945 -11.5135 22.7134
CollisionObject c54a
CollisionObject c55a
CollisionObject c56a
CollisionObject c57a
CollisionObject c58a
CollisionObject c59a
CollisionObject c60a
[SSC_dmg]
Mesh SSC_dmg
Parent _ROOT_
Hidden
Attaching 1 -1.62863e-007 0 1.62863e-007 1 0 0 0 1 28.945 -11.5135 22.7134
CollisionObject c54b
CollisionObject c55b
CollisionObject c56b
CollisionObject c57b
CollisionObject c58b
CollisionObject c59b
CollisionObject c60b
You see separate parts for the undamaged and the damaged model.
The attaching line is the matrix which defines the rotation, scale and position of the part.
The last three numbers are the x y z location
To shift the bridge structure you will have to change the x or y figures
You will also have to move any associated Stacks, Masts, Heads (Guns) which are located on the bridge structure.
---unless they have the line Parent _SSC_ instead of Parent _ROOT_
This would mean that they would move with the bridge structure.
Moving bits around is quite easy. Changing rotation and scale becomes more complicated.
Changing scale would distort the texture skin.
Ashe
Then look for the hier.him file --- its a txt file which can be opened in any text editor.
The model is built up in sections. For Illustrious this is the part which defines the bridge.
[SSC]
Mesh SSC
Parent _ROOT_
Attaching 1 -1.62863e-007 0 1.62863e-007 1 0 0 0 1 28.945 -11.5135 22.7134
CollisionObject c54a
CollisionObject c55a
CollisionObject c56a
CollisionObject c57a
CollisionObject c58a
CollisionObject c59a
CollisionObject c60a
[SSC_dmg]
Mesh SSC_dmg
Parent _ROOT_
Hidden
Attaching 1 -1.62863e-007 0 1.62863e-007 1 0 0 0 1 28.945 -11.5135 22.7134
CollisionObject c54b
CollisionObject c55b
CollisionObject c56b
CollisionObject c57b
CollisionObject c58b
CollisionObject c59b
CollisionObject c60b
You see separate parts for the undamaged and the damaged model.
The attaching line is the matrix which defines the rotation, scale and position of the part.
The last three numbers are the x y z location
To shift the bridge structure you will have to change the x or y figures
You will also have to move any associated Stacks, Masts, Heads (Guns) which are located on the bridge structure.
---unless they have the line Parent _SSC_ instead of Parent _ROOT_
This would mean that they would move with the bridge structure.
Moving bits around is quite easy. Changing rotation and scale becomes more complicated.
Changing scale would distort the texture skin.
Ashe