04.04.2010, 03:10
That's correct.
To move any part of the model you have to move two things in the hier.him
1. The undamaged object
2. The damaged _dmg object
If you move these it will automatically move all of the LODS and the collision boxes.
To work out which bit of the model is which insert the text "Hidden"
Example:
[SSC]
Mesh SSC
Parent _ROOT_
Hidden
Attaching 1 -1.62863e-007 0 1.62863e-007 1 0 0 0 1 28.945 -11.5135 22.7134
CollisionObject c54a
CollisionObject c55a
CollisionObject c56a
CollisionObject c57a
CollisionObject c58a
CollisionObject c59a
CollisionObject c60a
This will hide the part temporarily.
Note the dmg objects start as Hidden and are made visible by the game engine if damage occurs.
Turn off again like this:
[SSC]
Mesh SSC
Parent _ROOT_
//Hidden
Attaching 1 -1.62863e-007 0 1.62863e-007 1 0 0 0 1 28.945 -11.5135 22.7134
CollisionObject c54a
CollisionObject c55a
CollisionObject c56a
CollisionObject c57a
CollisionObject c58a
CollisionObject c59a
CollisionObject c60a
The naming of parts can be different on different ship models
You may also have to move Stack1, Stack2, MastC, MastN, Wires
Gun Turrets are "Head1" Head2 etc Gun barrels are Gun1 Gun2 etc
Directors are also named Head and Gun
To move a turret just move the Head. The gun is linked to it and will move automatically.
You cannot delete any parts completely or add new parts.
This would require a change to the model structure, which is more complicated.
Ashe
To move any part of the model you have to move two things in the hier.him
1. The undamaged object
2. The damaged _dmg object
If you move these it will automatically move all of the LODS and the collision boxes.
To work out which bit of the model is which insert the text "Hidden"
Example:
[SSC]
Mesh SSC
Parent _ROOT_
Hidden
Attaching 1 -1.62863e-007 0 1.62863e-007 1 0 0 0 1 28.945 -11.5135 22.7134
CollisionObject c54a
CollisionObject c55a
CollisionObject c56a
CollisionObject c57a
CollisionObject c58a
CollisionObject c59a
CollisionObject c60a
This will hide the part temporarily.
Note the dmg objects start as Hidden and are made visible by the game engine if damage occurs.
Turn off again like this:
[SSC]
Mesh SSC
Parent _ROOT_
//Hidden
Attaching 1 -1.62863e-007 0 1.62863e-007 1 0 0 0 1 28.945 -11.5135 22.7134
CollisionObject c54a
CollisionObject c55a
CollisionObject c56a
CollisionObject c57a
CollisionObject c58a
CollisionObject c59a
CollisionObject c60a
The naming of parts can be different on different ship models
You may also have to move Stack1, Stack2, MastC, MastN, Wires
Gun Turrets are "Head1" Head2 etc Gun barrels are Gun1 Gun2 etc
Directors are also named Head and Gun
To move a turret just move the Head. The gun is linked to it and will move automatically.
You cannot delete any parts completely or add new parts.
This would require a change to the model structure, which is more complicated.
Ashe