Someone interested in update ship pack shape for the IJN CV?
#22

asheshouse Wrote:Looks pretty good to me, but I'm not a Hiryu expert.
Did a quick comparison with photos. Seems to be a good job.

Certainly a big improvement on the current version.

Does it work ok for both take off and landing with full deck of AI aircraft?


It is ok to keep the msh files in txt format. The game has no problem with it.
If adopted for HSFX then they will compress the files for you.

For moving Directors or Guns just find the correct one in the hier.him
Check by inserting "Hidden". That should make it disappear.

Then change the x y z on the Attaching line to adjust the position.

I look forward to being able to download this Big Grin

Ashe

Thanks for the comments mate!

The ship is now more similar than the previous , certanly it's a puzzle ship without any modification but at least resemble the Hiryu a little more!

The two right big DF can't be moved because their supprts are liked to the deck , same thing about the AA gun between them that have the rail with the same link , I'll test the CB of the rails and if without trouble I'll delete/move the AA!

About the full function no trouble! I have set some full deck plane take-off and all tak-off and land without trouble!

I have also set a low level flight that have the path over the previous island location and it fly quitely , the same on the new side island have a more short and unpleasent fly colliding with the island!

I'll test tonight the correct mhs/mat file modification to allow the island have the correct skin!

I'll post update soon!!

cheers

walter

SEMPER INCOMMODUS
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