NIEUPORT 11 WW1 (WIP) PLANE ~ 23/JUNE/2010 Update*
#1

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NIEUPORT 11 WW1 WIP AIRCRAFT
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Hello everyone! :wink:

Let me introduce myself... Im Randomaccess, you can call me BBM or Bright Blue Mouse :wink:
Anyway, im a relatively new member as you may have noticed by my post count... Im an English chap Big Grin Oh... and im a PC geek 8)

Anyway...

Upon buying Il2 Sturmovik 1946 a year ago (due to my insane love for planes) I had this urge to want to build one and so soon afterwards a spent two or three months learning how to model and use a large variety of things like manipulating meshes and objects, creating glass and hair effects, rendering images aswell as simple things like learning where all the buttons and functions are, the list is endless but hopefully you get the rough idea.
Only until recently (around January) I felt I was ready to put what I had learnt to the test and so I present to you this!...

[Image: WOW.jpg]

I have spent many hours painstakingly building this plane and by all means it hasnt been easy but I'm making progress and thats what matters Big Grin

I hope you guys like my work and I look forward to releasing it to the community in the near future Big Grin

Feedback would be lovely as always so feel free to share your thoughts, ideas, advice, and crits.

~ Randomaccess Big Grin

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Updates: The Notes
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11/April/2010

Notes: Fixed mesh conflict on tail.
Tweaked front end of fuselage to closer match the blueprints.
Tweaked bevel script to ( 0.019 output ) on the top and sides of fuselage.
Added a few vertices to the front and rear to improve fuselage consistency.
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11/April/2010 (Update 2)

Notes: Started construction on the tail.
Rebuilt sections of the wheel to be more historically accurate.
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12/April/2010

Notes: Started construction of the main wing.
Created basic tail structure.
Added hinges between the tail planes.
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14/April/2010

Notes: Started construction on the struts, bars and wires.
Created the tips of the main wing.
Rebuilt sections of the tail to be more historically accurate.
Optimized mesh structure ~ deleted unused faces and vertices.
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10/May/2010

Notes: Rebuilt the main wing-tips due to a mesh conflict.
Started work on the engine, crankcase is complete.
Added fuselage to main wing supports (Incomplete, basic).
Added rudder control wires, connections and tail wire supports (Basic).
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11/May/2010

Notes: Built high poly nose hub.
Added high detail nut and hub screw to wheels.
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14/May/2010

Notes: Added Very high detailed bolts to the nose hub.
Resized the crankcase (was too large).
Added the engine. (Read bottom of post for more info)

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Plane status: fuselage 98% / Wheels 100% / Struts&Wires 50% / Wings&Tailplanes 75% / Engine: 87% / Cabin: 0% / Fine details: 29%
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Completion time: Unknown due to setbacks.
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Total Worktime: 3 months
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Currently: V1.6 (WIP)
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Model Info: Mesh type: High polly / Vertice count: 675k / Face count: 580k
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FUSELAGE WIREFRAME IMAGES:

[Image: wheelwire.jpg]
[Image: Untitled5z.jpg]
[Image: Untitled1g.jpg]
[Image: Untitled3o.jpg]
[Image: Untitled2p.jpg]
[Image: finwire.jpg]

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10/May/2010
Hello everyone! Its been about 3 weeks since I last posted Sad Good news is that the plane is coming along really well Smile Bad news is that progress has somewhat slowed down, the plane is now just about over half a million polygons and I have also been struggling on the next stage of construction Sad

On a good note here is a render of the plane to show its progression. Im really proud of the results Smile

[Image: render6.jpg]

Aint she a beauty Smile
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11/May/2010
Hello again! I have here yet again some new images.

Read The Notes section for changes.

[Image: 070886.jpg]

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11/May/2010 (Update 2)

New very high poly detailed Nosehub.
This took me 4 hours to build and render in total.

[Image: nosehub.jpg]

And here is the wheel. (Not fully completed yet)

[Image: wheel-1.jpg]
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14/May/2010

Hello!! Today brings the light to a much anticipated update... THE ENGINE!

Yes... You heard me Big Grin and it isnt any old engine... oh no... This is what you call an engineering 3D masterpiece, ill let the images speak for themselves.

This engine was created by an extremely talented 3D Artist called 'RickyBlender' from BlenderArtists.org who kindly allowed me the right and privilege to use this unbelievably detailed 3D model.

I owe it to him for the help and support he has given me in this project.

With thanks.

You may view his profile at BlenderArtists Here

Ok so now the credits are out the way im sure your dieing to see the images... ENJOY! Big Grin

[Image: Beta2.jpg]
[Image: tt566.jpg]

Courtesy Of 'RandomAccess' and 'RickyBlender' 2010.

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23/June/2010

Whoa...! Confusedhock: Sorry for not updating this thread for a very long time.

Everyone likes images so today I have some fresh renders for you to have a look at Big Grin

http://dl.dropbox.com/u/7741113/3345.bmp
Nice isnt it 8)

Ok so how about a closeup of the engine to get your eyes watering Smile

http://dl.dropbox.com/u/7741113/Motor%20%283%29.bmp
http://dl.dropbox.com/u/7741113/Motor%20%284%29.bmp

And a pre-Beta render test... Bugs: Slight elevation of the engine rods and connections above the crankcase.

http://dl.dropbox.com/u/7741113/rest1.bmp

Thats it for now, sorry for nothing major in terms of construction and im also sorry for the slow updates.

Till next time...
Peace out

Randomaccess*



(P.S. Im using links instead of thread images to reduce the size of this thread and to speed up this page when loading.)(Sorry for any inconvenience caused.)





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