NIEUPORT 11 WW1 (WIP) PLANE ~ 23/JUNE/2010 Update*
#7

randomaccess

The program that reduces polygon count without loss of quality is called "Polychuncher" you can obtain a yearly licence for max studios 2009 and it means you can make just like il-2 structure but instead of making every part of the plane in 3000 polygon part you can increase each part to say 5000 polys but then load each part into polycruncher and slowly lower its poly/tris down to a workable level.

I would advise making the model with very high poly count and texture uv map the object/plane ,,,,, then lower the polygon count and then use the high quality uv mapping to give a illusion of much much greater detail Smile

especially when you start making the cockpit , this effect tricks the eyes into seeing flat polygons as 3d shape imagery.


Deutschmark ,

your close to the IL-2 polygon limits i agree it is 10 year old flight sim Smile , but for the new flightsims like "Rise of Flight" simulation have never disclosed the polygon max or min or even the structuring of individual parts of a fighter plane limits , but if it was a guessing game , then my guess of the limits of polygons level would be closer to 30 - 35,000 polygons as my personal estimate ofcourse , without damage or cockpit , 10 years new compared to IL-2
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