Amount of Trees in Maps
#1

I finally managed to figure out how to make a tree.tga, a file that determines where randomly generated tees should appear on a particular texture - usually on a 'field' texture ...

However, even though I make a multitude of white dots, which should be the placement of a tree in game, the number of trees that appear is disappointingly small, as if only 1 out of 3 or 4 white dots were being used.

So I guess there is some setting somewhere that determines the amount and density of trees that are generated in game.

Could anyone clue me in which setting that is?
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