Amount of Trees in Maps
#5

This is something that has eluded me for some time now but after reading this post
tonight I decided to have another go. Here is the result using one of the textures I
am using on my Vietnam map.

[Image: Treemap.jpg]

I too was using small pixels with no joy, I think I was also doing something wrong
elsewhere, namely in trying to backfill the texture as instructed in Kevin's tutorial.

So for the record I'll take you through the steps that I took tonight after some trial
and many errors. :roll:

The texture appears in my PS folder as VietnamAgriculture1.tga.

First step was to copy this texture somewhere and re-name as VietnamAgriculture1_fields.tga
and then paste it back to my PS folder.

Change the entry in the map.ini to read VietnamAgriculture1_fields.tga so the previously applied
texture would still show on the map.

I then opened a copy of VietnamAgriculture1_fields.tga in Gimp, added a transparent layer and
started to apply dots to this layer using the size seven pencil where the edge rows or trees appeared
on the texture. This layer was above the background original texture.

Once happy with the dots I clicked on the background layer and filled it with Black, merged/flattened
the layers, re-sized even though it was already 512 and changed to Greyscale.

This was then saved as VietnamAgriculture1_fields.tree.tga and when prompted un-checked RLE
compression, or whatever it is called.

This file was then added to my PS folder, there are now three textures in there:

VietnamAgriculture1.tga
VietnamAgriculture1_fields.tga
VietnamAgriculture1_fields.tree.tga

And there we have it, trees on my texture. Hope this helps anyone who is having difficuty with this.

Thanks Agracier for posting and KevinP for the answer.

Wishing you all the very best, Pete. Big Grin
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