18.04.2010, 08:41
Helrza, yes I do think it ia a major cause to stuttering.
When the game can not finde this bits and pieces, it laggs when searching and has to output error messages.
I have in some occations succeeded to eliminate some of this errors by copying the searched "chunk" from one modded aircrafts folder in to the folder for the aircraft missing it.
I am not sure what this "chunks" are, but I assume it is "aircraft-parts" (3D-objects) needed to patch together the whole AC in the game, or more presice:
NOT deeded, but are called/summoned by default by the damage function in the game program code when the AC crash.
If this is the fact, I hope the modders could take the job checking whether or not their AC produce this sort of error before finaly launching the AC as a valid mod.
...that be just applying this objects in the folder for the actual AC, to be available for the creation and/or damage function when running the game.
By the way, I think this apply to other objects in the game to, like when you start a mission and the error like this is beeing listed in the log.lst file, somthing is missing...
##### House without collision (3do/Tree/Tree2.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
....
....
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Water4_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Water8_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Water4_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Water8_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Water4_D0'
When the game can not finde this bits and pieces, it laggs when searching and has to output error messages.
I have in some occations succeeded to eliminate some of this errors by copying the searched "chunk" from one modded aircrafts folder in to the folder for the aircraft missing it.
I am not sure what this "chunks" are, but I assume it is "aircraft-parts" (3D-objects) needed to patch together the whole AC in the game, or more presice:
NOT deeded, but are called/summoned by default by the damage function in the game program code when the AC crash.
If this is the fact, I hope the modders could take the job checking whether or not their AC produce this sort of error before finaly launching the AC as a valid mod.
...that be just applying this objects in the folder for the actual AC, to be available for the creation and/or damage function when running the game.
By the way, I think this apply to other objects in the game to, like when you start a mission and the error like this is beeing listed in the log.lst file, somthing is missing...
##### House without collision (3do/Tree/Tree2.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
....
....
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Water4_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Water8_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Water4_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Water8_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Water4_D0'