24.04.2010, 13:10
For start why don’t combine woods layers like this? It breaks monotony (carpeting) and in combination with good under texture can look very good. Something like I used here:
I want to say (with respect to coleges modders) why go for more complicated solutions if simpler can be used. From my experience that problems with water and woods textures can be changed only with games engine programming. In modern games 30mb or 50mb for textures in one level is still too big (even in say Assassins Creed or similar).
Click on thumbnails to see them in full size. Damn Photobucket resized them, so they are not in quality that i wanted to show.
Quote:[WOOD]
Wood0 = forest/summer/Jungle0.tga
Wood1 = forest/summer/sk_Wood1.tga
Wood2 = forest/summer/sk_Wood2.tga
Wood3 = Italy_DF/forest/summer/itawood4.tga
Wood4 = Italy_DF/forest/summer/itawood4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
I want to say (with respect to coleges modders) why go for more complicated solutions if simpler can be used. From my experience that problems with water and woods textures can be changed only with games engine programming. In modern games 30mb or 50mb for textures in one level is still too big (even in say Assassins Creed or similar).
Click on thumbnails to see them in full size. Damn Photobucket resized them, so they are not in quality that i wanted to show.