26.04.2010, 14:15
Hello ,
with 50 textures originally with the size of each texture at 400KB would have caused a lot of
game pauses during effects triggering , resizing to 17KB (64px) even thou getting the same
sequence unstability is better than causing game pause and seconds freeze for many systems . :wink:
The more effects entries you will start reconfiguring and creating and releasing to the public
the more you will have to start thinking about textures size , emit values and particles values balance
otherwise folks will start getting flickering smokes , disappearing textures , disappearing propellers ,
disappearing canopies .
If you ever see during testing flickering smokes textures , then you already exceeded game engine
limits and that is rather not good as it happens too often and killing visual immersion ..
Just a thought :cheers:
S! HG 8)
with 50 textures originally with the size of each texture at 400KB would have caused a lot of
game pauses during effects triggering , resizing to 17KB (64px) even thou getting the same
sequence unstability is better than causing game pause and seconds freeze for many systems . :wink:
The more effects entries you will start reconfiguring and creating and releasing to the public
the more you will have to start thinking about textures size , emit values and particles values balance
otherwise folks will start getting flickering smokes , disappearing textures , disappearing propellers ,
disappearing canopies .
If you ever see during testing flickering smokes textures , then you already exceeded game engine
limits and that is rather not good as it happens too often and killing visual immersion ..
Just a thought :cheers:
S! HG 8)