30.04.2010, 09:57
agracier Wrote:I think I've found a way to get 2 extra slots freed up for use as texture slots.
The woods slots always generate 3D trees when RGB 24 pixels are placed on map_t. In some cases, woods/3D trees are not really needed on a map and then it is a shame to let these slots go to waste.
I tried a method whereby I made one single transparent forest texture, and then placed it in the load.ini like this:
[WOOD]
Wood0 = forest/summer/transparent.tga
wood1 = forest/summer/transparent.tga
Wood2 = forest/summer/transparent.tga
Wood3 = forest/summer/transparent.tga
Wood4 = forest/summer/transparent.tga
The point is to make the forest texture truly transparent, so that even if the game does generate 3D trees on this texture slot, you won't be able to see them, only the underlying texture.
You only need one transparent forest texture. Here is one. Maybe others could try it out to see if I have it right ...
http://www.mediafire.com/?2wgj4tjmzjz
Invisible trees! New secret weapon - plaster then all over the enemy runway and they'll never figure out why they keep blowing up :lol:
Seriously though, use of textures with these transparent tree layers would prove a hazard when trying to belly-land or low-fly. It's easy enough to hit the visible tree layers low down, let alone see-through ones. I'm not sure it 'll be worth the extra textures.
:cheers: