Static paintschemes
#4

Statics are loaded at game launch. Selecting skins in FMB would cause compatability issues with the missions you create and with stock missions, so your probably stuck with skinpacks as JSGME mods.
All static AC of any model share the same default skin , so you're still somewhat limited here.

(anythings possible, though you'd end up with a monster that could only be used offline solo.)

I do know from skinning that a regular AC skin (.bmp) can be updates in the PaintSchemes folder while the game is running . to make it show in QMB (or FMB) you just have to select different AC and then reselect the type you're working on. This does not work for static objects (.tga/.tgb).
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)