05.05.2010, 19:06
What map is the mission set on?Read this viewtopic.php?t=25901&highlight=string+index+range From SAS SAS~Gerax has already posted the problem,and the solution to string index errors
Under the [house] section in the .mis file is all the references for any buildings that were damaged by the destruction brush.
Simply cut everything out of the .mis file that is in that section,all of it!
This will not remove anything from the .mis
It will only make a few destroyed buildings back into new good none destroyed buildings.
You will then be able to fly that .mis on an updated map that has had the actors.static updated or changed.
It does not change the actual mission at all,just a few destroyed buildings will not be destroyed looking anymore
It has something to do with the actors but I don't know why,
the same is when making a map,if using destroyed object on the map then when the actors.static is recompiled it always compiles changing the destroyed objects back to being not destroyed.
Maybe because we can not compile destroyed objects into an actors.static may have something to do with destroyed objects not being transferable from .mis file to new maps as the actors do not like the destroyed objects list in the .mis file.
The only way an actors.static will compile with destroyed objects is if the destroyed objects are actual new objects and listed in the static.ini as an always destroyed object that has been made as a new objects that needs to be installed.Actors will not compile or use from other .mis files game destroyed objects.
Easy thing to fix ,delete the entries in the [House] section of .mis file to get rid of the string index error
open .mis file in FMB and use the destruction brush to set new destruction or just forget about the destruction and go fly the .mis
No need to be trying to make mission builder redo there missions
no need for a tool,notepad works fine
S!
Under the [house] section in the .mis file is all the references for any buildings that were damaged by the destruction brush.
Simply cut everything out of the .mis file that is in that section,all of it!
This will not remove anything from the .mis
It will only make a few destroyed buildings back into new good none destroyed buildings.
You will then be able to fly that .mis on an updated map that has had the actors.static updated or changed.
It does not change the actual mission at all,just a few destroyed buildings will not be destroyed looking anymore
It has something to do with the actors but I don't know why,
the same is when making a map,if using destroyed object on the map then when the actors.static is recompiled it always compiles changing the destroyed objects back to being not destroyed.
Maybe because we can not compile destroyed objects into an actors.static may have something to do with destroyed objects not being transferable from .mis file to new maps as the actors do not like the destroyed objects list in the .mis file.
The only way an actors.static will compile with destroyed objects is if the destroyed objects are actual new objects and listed in the static.ini as an always destroyed object that has been made as a new objects that needs to be installed.Actors will not compile or use from other .mis files game destroyed objects.
Easy thing to fix ,delete the entries in the [House] section of .mis file to get rid of the string index error
open .mis file in FMB and use the destruction brush to set new destruction or just forget about the destruction and go fly the .mis
No need to be trying to make mission builder redo there missions
no need for a tool,notepad works fine
S!