Bomb Smoke
#12

philip.ed Wrote:Not bad! I'm lookig forward to seeing how much further you can go with this Wink

I've spent a bit more time on it, so there will be another version of it soon.

I can get the smoke to linger for minutes if needed, and i've found a way to keep the FPS loss minimal. I'm trying to find the balance for a good a effect with a low decay so that you can see the smoke for a while. Making the smoke last longer seems to take away from the effect, so i'm playing with the numbers to see if i can get both.

Under tests i also drop more bombs than whats typical for a bomb run and since this is also on my POS machine, i'm thinking that most people should be able to run it with better results.

There is one other thing. Apparently, when a plane crashes it uses the smaller bomb effect. Since I've begun to expand upon the smaller explosion it might be necessary to designate the crashes with its own effect, but i don't know how to do that.


Bill
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 5 Guest(s)