08.05.2010, 08:57
It *is* quite cool but don't get sucked into thinking it will replace TrackIR yet as it still only simulates looking through a single window. Even if you put your nose against the screen you are not going to be able to see more than 175 degrees ie nothing out the sides or behind.
It would be cool to be able to lean sideways or sit up higher to see better when landing on a Carrier but I wonder what happens when you use it alongside TrackIR. When you use TrackIR with a single screen , a head movement of about 30 degrees makes the view on your screen move about 175 degrees so you can see your 6 while still looking mostly forward. What would happen to the 3D effect then?
It is weird that full immersion VR has still not arrived yet. I remember playing an arcade game where you put on a VR helmet and flew a WW1 fighter. The game and the graphics were just a simple arcade format but the VR element worked fine, you could look over your shoulder to see who was behind you, but do you want to guess how long ago I played that game? Twenty years! My daughter was a two year old toddler and now she is 22. Sure VR helmets were not perfect in those days but wouldn't you think that 20 years would be more than enough time to polish VR to perfection and make it cheap and affordable? Just look at the improvement in the rest of IT since 1990.
It would be cool to be able to lean sideways or sit up higher to see better when landing on a Carrier but I wonder what happens when you use it alongside TrackIR. When you use TrackIR with a single screen , a head movement of about 30 degrees makes the view on your screen move about 175 degrees so you can see your 6 while still looking mostly forward. What would happen to the 3D effect then?
It is weird that full immersion VR has still not arrived yet. I remember playing an arcade game where you put on a VR helmet and flew a WW1 fighter. The game and the graphics were just a simple arcade format but the VR element worked fine, you could look over your shoulder to see who was behind you, but do you want to guess how long ago I played that game? Twenty years! My daughter was a two year old toddler and now she is 22. Sure VR helmets were not perfect in those days but wouldn't you think that 20 years would be more than enough time to polish VR to perfection and make it cheap and affordable? Just look at the improvement in the rest of IT since 1990.