Andalucia SCW Map - ReTextured in 1024
#12

redko Wrote:
kapteeni Wrote:You must push anybutton to activate teh Image stabilization . LOL
I really don't understand this. Never seen this before. Except when having too meny beers

Yea i was going to say the same.....but tequila for me.

I think I found the culprit for this very odd glitch/occurrence/fault:

I recently bought a fantastic seamless texture making software program and i ran several of the Andalucia textures through it for the new map version. I didn't notice, but checking now I noticed now it automatically coverts tga files from 1mb in size to 3mb sized files, or in other words from 256 colors to 16million colors ... and for some reason that created problems around the map edges ... (it happened to me as well when i specifically tried it out).

I now reduced the colors of the textures back to 256 colors/1 mb and I've been flying around Ceuta/Gibraltar and Guadix in several missions without any odd visual anomalies ...

So I hope that was the reason ...

I'll post the correct textures along with a flattened airfield map in a while - say tomorrow - but you can always change the textures themselves if you wish. Just find any 3mb sized textures in the Andalucia_2 texture folder and reduce them to 256 colors ... not sure how to do it in GIMP though ... but they should be uncompressed and 8 bit ...
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 7 Guest(s)