12.05.2010, 13:31
Good day,
I made some additions to my information for clarification:
Benchmarking Focus on Stutter Reduction: These work together very well when the user settles on Trilinear:
1) Graphics Control Panel - set Force Mipmaps: Trilinear
2) Setup window, click on il2set.exe file - Texture Mipmap Filter: Trilinear, Texture Compression: S3TC, Texture Compression ARB Extension
3) Conf.ini file - make sure TexCompressARBExt=1 is enabled. HardwareShaders=1 is enabled.
4) IL-2 Hardware Setup - Main Menu - Set all your Video Mode options to Custom settings, including Texture: Excellent and Detailed Clouds, and so forth.
5) Option A: Graphics Control Panel Texture Filtering - Trilinear Optimization should be tried. Leave all other settings in place and test with it and without it. In my online missions with NVIDIA while using DirectX, this gives me the best trilinear image and performance. Both OpenGL and DirectX users could try this. You test it to see for yourself when you need performance and stutter reduction.
6) Option B: IL-2 Setup window, click on il2set.exe file - Texture Anisotropic Extension will allow the rendering of the best possible textures of any configuration that you create. Using this extension will decrease performance. Activate it during this Benchmarking Phase if your computer system seems to be able to handle it with at least good FPS.
Remember to push OK and Apply for those settings to be accepted which require it. Restart IL-2 after you complete a set of changes.
IMPORTANT: All of these in the above lines are specifically designed to work together. For those who need one level less than the best image quality because of stutters and performance necessity, then this probably is the base from which you would make other graphics adjustments.
Stutter Reduction should be accomplished in the Benchmarking phase before progressing to Optimization and finally Tweaking.
Getting excellent clouds, textures, water, and other popular graphics features - "eye candy" - requires making the progression of Benchmarking, Optimization, and finally Tweaking as revealed in my tech Sticky topic at the top of this Forum.
I made some additions to my information for clarification:
Benchmarking Focus on Stutter Reduction: These work together very well when the user settles on Trilinear:
1) Graphics Control Panel - set Force Mipmaps: Trilinear
2) Setup window, click on il2set.exe file - Texture Mipmap Filter: Trilinear, Texture Compression: S3TC, Texture Compression ARB Extension
3) Conf.ini file - make sure TexCompressARBExt=1 is enabled. HardwareShaders=1 is enabled.
4) IL-2 Hardware Setup - Main Menu - Set all your Video Mode options to Custom settings, including Texture: Excellent and Detailed Clouds, and so forth.
5) Option A: Graphics Control Panel Texture Filtering - Trilinear Optimization should be tried. Leave all other settings in place and test with it and without it. In my online missions with NVIDIA while using DirectX, this gives me the best trilinear image and performance. Both OpenGL and DirectX users could try this. You test it to see for yourself when you need performance and stutter reduction.
6) Option B: IL-2 Setup window, click on il2set.exe file - Texture Anisotropic Extension will allow the rendering of the best possible textures of any configuration that you create. Using this extension will decrease performance. Activate it during this Benchmarking Phase if your computer system seems to be able to handle it with at least good FPS.
Remember to push OK and Apply for those settings to be accepted which require it. Restart IL-2 after you complete a set of changes.
IMPORTANT: All of these in the above lines are specifically designed to work together. For those who need one level less than the best image quality because of stutters and performance necessity, then this probably is the base from which you would make other graphics adjustments.
Stutter Reduction should be accomplished in the Benchmarking phase before progressing to Optimization and finally Tweaking.
Getting excellent clouds, textures, water, and other popular graphics features - "eye candy" - requires making the progression of Benchmarking, Optimization, and finally Tweaking as revealed in my tech Sticky topic at the top of this Forum.