Formation mod in HSFX ?
#23

philip.ed Wrote:Actually I disagree about game-limits; having a mod to have bigger formations would save fps. Think about it. When multiple waypoints are set for large formations, the game has to take each into account and then program each one individually. When each formation gets attacked, the game has to program the reactions for each waypoint. If you look on the other hand, one huge formation with a single waypoint would be better on fps, because the came only takes the one waypoint into consideration.

My good friend, in my humble opinion, this would have happened through Maddox Games, Team Daidalos, or another third party by now if this is the situation. I am absolutely sure that this issue has been well examined by a bunch of people over the last 9 years of this simulation. Certainly Oleg Maddox himself considered it.

I wish that I am proven wrong.
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