14.05.2010, 09:05
I build lots of my own missions and mini campaigns.. the only way to ensure Bomber formations stay together is to have minimal waypoints to target, and they are only to change altitude (must be done gradualy), preferable to have all bombers at set altitudes at the mission start anyway..
To have most of your formation bombing in some sort of coherant way, do not introduce a turn waypoint until after your bombers have run onto target and released bombs.
After your aircraft have bombed make any turn waypoint a gradual affair.. any sharp turn and you will loose all coherance in your formation.. It's basicaly a trade off between historical accuracy and the limitations of the game.. not ideal but its a 'bodge job' to get some sort of control.
And yes, the mod that whiskey is asking for would make a whole deal of difference to mission makers when embroiled with the fmb.. but I'm not sure if it would be possible. That said, before modding came along, there were many ideas and requests that were asked for on the offiial forums that we were told was an impossibility, yet we now have them in game, so who knows eh?
To have most of your formation bombing in some sort of coherant way, do not introduce a turn waypoint until after your bombers have run onto target and released bombs.
After your aircraft have bombed make any turn waypoint a gradual affair.. any sharp turn and you will loose all coherance in your formation.. It's basicaly a trade off between historical accuracy and the limitations of the game.. not ideal but its a 'bodge job' to get some sort of control.
And yes, the mod that whiskey is asking for would make a whole deal of difference to mission makers when embroiled with the fmb.. but I'm not sure if it would be possible. That said, before modding came along, there were many ideas and requests that were asked for on the offiial forums that we were told was an impossibility, yet we now have them in game, so who knows eh?