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IL-2 Guide for Computers, Benchmarking, Optimizing, Tweaking

Fireskull Wrote:
katdog5 Wrote:
Fireskull Wrote:Katdog,


The author of the Hawaii map might be able to help or he might need your experience with his map. On the other hand, there is an amazing number of objects in the Pearl Harbor area.

Please post your FPS drop in his thread:

viewtopic.php?f=126&t=21776


(If I provided the wrong link, then his thread can be found with Search.)

Let me know if anything changes. Maybe we have some another issue to discover. Did you ask Global Moderator Jinxx to help? Send a PM to him.

Smile

Fireskull

No I haven't, Thanks again for the advice. I'll try your suggestions. I also just noticed I have major fps drop on Truk when I look towards the 10-12 or so ships we have in the mission, plus 20 planes and aa...it gets to the low 20s....its playable, but I don't want to accept it.

I just wonder if anyone is creaming a map that has 10 ships, 20 planes, a detailed harbor with aa action, etc etc. Anyone? Is it even possible in OpenGL? I'll start with your suggestions Thanks!


Katdog5,

I think that you should be getting better FPS, but not sure. AAA, for example, simulates the firing of thousands of rounds. When this is intense, then FPS drop will happen to people with the best system in extreme cases.

Why not start a survey type thread in General Discussions forum to ask about these FPS sink holes?

Fireskull

Ok, I could do that, however I dont think AAA in the main problem because in my tc_hawaii scenario, there is very little to no aaa over the harbor. (also Ive been ok in intense aaa battles in some cases) However, when 20 or so planes come in to interact with 15+ ships and the I look towrd the ships and that's when the huge fps occurs = The fps occurs when I look toward the ships...When I look away from the ships, it jumps back to 60fps. Also to note, that I test offline in the editor and online coop....WIP

Heres the new post. Thanks http://allaircraftsimulations.com/forum/...22#p343522
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