26.05.2010, 00:18
"Non-Friday 2010-05-24 Dev. update and Discussion Thread
Hi,
last two week we were too busy. So there was missed two Friday updates (however I never promised myself to post them each Friday )
I plan to take very short vacation in end of the week, so would like to post Non-Friday update. Hope you'll like it. "
"Additional shot
First shot with ground - grass was switched off. I escpecially selected inclined surface that to show buildings - they are placed correct, not like many Il-2 buildings in the past "hanging in air" in the same situation.
Second and third shots - there are "wireless" pillars. Don't worry.. really they are with wires. Simply not everywhere yet.
And later will be more details on such real time rendering pictures... maybe even as graphics option. Because all these fences, bushes, etc, that making picture more real, eating too much in a fligth sim, when we are rendering a lot of them on the really great size surfaces and with much greater vsisble distances, comparing to other genres of the games. "
+ a hidden image
//1C Forum - Oleg Maddox//
http://forum.1cpublishing.eu/showthread.php?t=14859
Hi,
last two week we were too busy. So there was missed two Friday updates (however I never promised myself to post them each Friday )
I plan to take very short vacation in end of the week, so would like to post Non-Friday update. Hope you'll like it. "
"Additional shot
First shot with ground - grass was switched off. I escpecially selected inclined surface that to show buildings - they are placed correct, not like many Il-2 buildings in the past "hanging in air" in the same situation.
Second and third shots - there are "wireless" pillars. Don't worry.. really they are with wires. Simply not everywhere yet.
And later will be more details on such real time rendering pictures... maybe even as graphics option. Because all these fences, bushes, etc, that making picture more real, eating too much in a fligth sim, when we are rendering a lot of them on the really great size surfaces and with much greater vsisble distances, comparing to other genres of the games. "
+ a hidden image
//1C Forum - Oleg Maddox//
http://forum.1cpublishing.eu/showthread.php?t=14859