Saving the destroyed state of objects in FMB
#1

I am wondering now to get default objects that I destroy on maps in the FMB to remain destroyed when I load the mission. Right now, I destroy several objects and save the mission (.mis file), but when I load the mission to test it in a dogfight sever, the objects have all returned to their un-destroyed state. I found the following threads dealing with the problem, but the map I am trying to do this for lacks an actors.static file in the maps folder.

(The link is inoperative)

(The link is inoperative)


Does anyone know how to resolve this if there is no actors.static file?
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