[WIP] Monte Cassino Beta 2
#1

Changes to v.01:

load.ini glitch fixed.
A lot of trees added (Picture from mission editor, so it's wysiwyg)

[Image: treesu.jpg]

I strongly recommend to set forest = 3 in your config.ini. If you think this doesn't work with your rig, please try and report (If it does'nt work, there will be no trees at all).
A lot of texture and height correction.
A lot of minor changes.

Known bug: I forgott to blank the airport sandplates.

Download Beta2 here:

http://www.filefront.com/16609323/zip_Monte_Cassino.zip

Installation: See below. If you allready installed the former version, just overwrite both map and texture folders.

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This little map covers the area of Monte Cassino in southern Italy, where a fierce battle took place in early 1944:

[Image: montecassino.jpg]

There is still a lot to do here and there and everywhere, but the airports (not visible at the picture) work. Unfortunaly nearly all of the autogenerated trees are surpressed by buildings. Is there a way to reduce the supressing area? Otherwise i would have to use the row of trees possibly resulting in a quite big actors.static.

Download the beta here:

(Deleted)

Installation:
Put the _tex and the zip_Monte_Cassino folder into your maps folder.
Add to your all.ini the following line:
zip_Monte_Cassino zip_Monte_Cassino/load.ini

Where the maps folder and the all.ini are depends on what modpack you are using and where the mods are stored.
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