[WIP] Monte Cassino Beta 2
#25

zipzapp Wrote:The autotrees don't work and without them the appeal is quite poor. At the moment the map looks best in the mapping editor ;-)

If you mean the game generated trees that appear at random more or less and which planes can fly/taxi through without any effect, then these can be made to appear nonetheless if you color the areas you wish to have them appear in RGB 196 on my_mapC - and then Il-2 format it with the normal map_c toolbox utility.

If you color large areas with RGB though, I've found that the 'random' trees appear a bit too uniformly. So ideally you should figure out a method of creating random blotches or some kind of noise on which you wish trees to appear.

I've a very easy and handy free Adobe compatible 'blotch' creating filter. You can vary blotch size, occurrence, density and all that with this filter. It really works very well in creating random blotches ...

Here's a link for 'Blots2':
http://www.grafnet.com.pl/photoshop-fil ... lots_2.jpg
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