05.06.2010, 09:35
Hi all,
I'm trying to begin the process of getting new ships in-game. For me, the first step is cloning an existing ship, for which I've chosen the USS Fletcher. I'm using the Ship Pack entries for the Destroyer0/USS Nichols DD449 and so far I've copied and altered the entries so that the new DD is the USS Allen M. Sumner.
I've created entries for Chief.ini, Ships.ini, Stationary.ini, and Technics.properties. However, when I try to load the game, I get a 70% crash to desktop.
Do I need a Technics.ini entry for this ship? And should the technics.properties file be named technics_ru.properties instead?
I'm running HSFX 4.1, so I've added a MODS folder, in which I have setup a folder for the new ship mod, with appropriate sub folders, as well as an STD folder with the new .ini files.
I'm trying to begin the process of getting new ships in-game. For me, the first step is cloning an existing ship, for which I've chosen the USS Fletcher. I'm using the Ship Pack entries for the Destroyer0/USS Nichols DD449 and so far I've copied and altered the entries so that the new DD is the USS Allen M. Sumner.
I've created entries for Chief.ini, Ships.ini, Stationary.ini, and Technics.properties. However, when I try to load the game, I get a 70% crash to desktop.
Do I need a Technics.ini entry for this ship? And should the technics.properties file be named technics_ru.properties instead?
I'm running HSFX 4.1, so I've added a MODS folder, in which I have setup a folder for the new ship mod, with appropriate sub folders, as well as an STD folder with the new .ini files.