07.07.2010, 20:32
A note for Okinawa if I may: notice I use RH_Okinawa because we changed both the map actors and the missions in QMB successfully.
When we first tried, it could not be done: any change we made was overwritten by IL2 engine (UP2), including the missions got written back
the way they were every time we run the game... So we went around the problem by changing the name of the map and and the name of the
missions so the game would not recognise them and mess with them... So that is why our Okinawa map is now called RH_Okinawa.
InMapmods we now have a file name Okinawa with this inside:
actors.static
actors1.static
load.ini
RHload.ini
xxxload.ini
xxxRHload.ini
Now both original map and new RH_Okinawa map can exist as map in All.ini:
...
Midway Midway/load.ini
RH_Okinawa Okinawa/RHload.ini
When we first tried, it could not be done: any change we made was overwritten by IL2 engine (UP2), including the missions got written back
the way they were every time we run the game... So we went around the problem by changing the name of the map and and the name of the
missions so the game would not recognise them and mess with them... So that is why our Okinawa map is now called RH_Okinawa.
InMapmods we now have a file name Okinawa with this inside:
actors.static
actors1.static
load.ini
RHload.ini
xxxload.ini
xxxRHload.ini
Now both original map and new RH_Okinawa map can exist as map in All.ini:
...
Midway Midway/load.ini
RH_Okinawa Okinawa/RHload.ini