07.07.2010, 21:12
Gerson Wrote:Hello NadiaNot sure I understand you quite clearly...
I would like to ask for your help, because I tried to load the Monte Cassino Map in my UP 2.1 game but when I try to load a mission in the QMB Pro Pal, I push the "fly" button but nothing happens.
I dropped the Map folder and the -Tex in my Files/maps, added the lines to the all.ini file. I did not put the Map in the Mods folder as told in the read me file that came with the map, because in the UP mod , the MODS folder should be disabled, and added the name of the map in the QMBMaps.ini, but nothing happens when i push the fly button
Thanks
Gerson
You say you operate in UP mode without MODS (-Mods) then you want to add a Map in Files: wrong.
Either UP2.01 gives you already Monte Casino as a map (sfs files) or you are trying to add it.
YOU SHOULD READ ALL MY COMMENTS ABOVE CAREFULLY.
Unless you are a part of a group of select online players who will all do this:
you should not install in Files. Modifying UP compromise you're ability to go on line.
Files should not be modified, unless everybody do so at the same time.
A mod is a mod, so you must activate your Mods and work in there: that is the MAPMODS file.
I had time to check this map v1.1 and install instructions do not give you clearance to install in Files at all.
Correct this. Install in mods. Then run game, load Map in FMB, check that it
loads fine with the new textures. That's all you get. You cannot fly in QMB
even if you write the name of the map in QMBMaps.ini. ALL EXPLAINED ABOVE.
You need to make or download QMB-missions for this map, because that is what you need in QMB, not a map.
If you click on Target inQMB you should get:
None
Armor
Bridge
Airbase
Scramble
Strike
If you do not have any of these missions installed, they go whitish and unavailable. You need at least one of the above, like None,
to be able to play on this map in QMB. A None mission can be made in FMB, using default planes, red against blue, then another version blue against red.
What's the dif.? The name of the mission (you must mimic those names that already exist in Quick ) and the flight one plane made as player is what the dif.
You can make more differences if you wish. You make four flights of one default plane each, all starting in the air towards the enemy, four enemy flights
of one default plane each, starting in the air heading towards the friendlies. It is good to program a dozen or so way-points for each plane circling the battle area,
then make them go and land to the nearest airfield for that side. Might be good to define a front-line so airfields are auto-sided blue or red.
Put player in red plane flight one, you got Red-None mission. Make copy.
Put player in blue plane flight one, you got Blue-None mission. Save with another name.
Name these properly to fit the bill and put in Quick with the others like them, (.mis files) without properties files. The basic name you give your mission, you write in QMBMaps.ini.
If you CHOOSE to call them:
zip_Monte_CassinoBlueNone00
zip_Monte_CassinoRedNone00
then write zip_Monte_Cassino in QMBMaps.ini
If you choose to call them:
MonteCassinoBlueNone00
MonteCassinoRedNone00
then write MonteCassino in QMBMaps.ini
If you choose to call them:
ApplePieBlueNone00
ApplePie RedNone00
then write ApplePie in QMBMaps.ini
( ApplePie being the missions you made in FMB with the Monte Cassino map). This mission will load.ini the needed map. :wink: