24.07.2010, 15:15
Hello, ton
The stuttering happens with all computers using IL-2 when flying over certain areas of the landscape. Those areas are concentrations of graphics data which the system is struggling to process. If just the right combination of different types of intense data streams are being processed at the same time, then we see stutters. This never or rarely happens with only one type of map feature. Stutters are unavoidable on the most poweful computers, too, with our heavily modded IL-2 features added to the map details.
Someday, we probably will see computer graphic systems powerful enough to run the outdated IL-2 graphics engine with no stutters. On Storm of War, for example, the 3D motion graphics are much more efficient, allowing better processing of the simulation with about the same computer capability as you would use for IL-2. Much of the stuttering of IL-2 happens because the technology of that day was clumsy and less efficient than those of today's game and simulation releases.
The only way to eliminate those types of stutters would be for map makers to sacrifice the realisitic details in the map which we all love. We know that such a strategy won't be popular with almost everyone.
We can make adjustment to those stutter zones by doing things such as flying higher, using fewer mods, having fewer guns firing and aircraft flying in missions, and decreasing our graphics card settings.
That's a great question, ton414.
The stuttering happens with all computers using IL-2 when flying over certain areas of the landscape. Those areas are concentrations of graphics data which the system is struggling to process. If just the right combination of different types of intense data streams are being processed at the same time, then we see stutters. This never or rarely happens with only one type of map feature. Stutters are unavoidable on the most poweful computers, too, with our heavily modded IL-2 features added to the map details.
Someday, we probably will see computer graphic systems powerful enough to run the outdated IL-2 graphics engine with no stutters. On Storm of War, for example, the 3D motion graphics are much more efficient, allowing better processing of the simulation with about the same computer capability as you would use for IL-2. Much of the stuttering of IL-2 happens because the technology of that day was clumsy and less efficient than those of today's game and simulation releases.
The only way to eliminate those types of stutters would be for map makers to sacrifice the realisitic details in the map which we all love. We know that such a strategy won't be popular with almost everyone.
We can make adjustment to those stutter zones by doing things such as flying higher, using fewer mods, having fewer guns firing and aircraft flying in missions, and decreasing our graphics card settings.
That's a great question, ton414.