Making stationary planes
#7

Plantoid,

As I understand it, to include an aircraft as stationary requires a class file. Despite what you and I think - that a stationary aircraft should be a fairly simple ( and well thought out) procedural inclusion it is not. (I'd like to see the stationary aircraft as part of every modded new slot aircraft and included in the download myself).There is a fairly up to date Static Aircraft file, and also now an updateable static aircraft mod - at SAS I think. There is also an explanation of the structure and reasoning behind why static aircraft are not simply to be "written in" to a file somewhere ( I wish) by someone who understands it - I do not - I just use what smarter people release.
I believe it is SAS CirX who gives the explanation.
There is also a cheat to get an aircraft that you want as a static in FMB by selecting the flyable version, and placing a Take off waypoint, and one other waypoint, then moving the TO waypoint to where you want the aircraft to be, and the other waypoint in the direction you want it to face. Then in the properties tab, select 0 fuel, and I believe that's it. This also has the advantage that you can skin this AC however you want - another omission in the stationary ac mechanism in my opinion.
I hope this works for you - if it doesn't check out the info at SAS. It is explained there by the modding experten - rather than a well meaning but not all that well informed user such as myself.

Kopfdorfer
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