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What is ultrapack?
#11

I was expecting you there Ace, with your "un-intentional" insults to send folks into a tizzy, but I will not go to that level, I will use straight facts, no personal swipes at you, like you love to take at me, like:
ACE-OF-ACES Wrote:Where as I can not say the same for George's biases against HSFX

I believe I mentioned before, I like both, and use both, now my preference is UP for adding mods, not being bias against HSFX, but see your trying to divert from the main issue of the post, its not about what I like, nor my opinion, just yours...

ACE-OF-ACES Wrote:Here is a perfect example of George's bias rearing it's ugly head..

again, where am I being bias , you seem to have latched on to that word, but as I say before, I have nothing against HSFX, UP is easier to use as far as turning mods off and on, thats not a bias statement, thats a fact.

ACE-OF-ACES Wrote:Also not how George convently forogets to address just how hard it is if not imposable to 'removed' mods that are included into the SFS files by UltraPak..
Nope, never "conveniently (correct spelling by the way)" forgot (another correct spelling) to address anything about removing mods in the SFS files, that's not my concern, just enjoying the game is my concern, not manipulating SFS files, I am not a modder and prefer to stay in my lane on that one.

ACE-OF-ACES Wrote:Given enough time I think he will even come around to my way of thinking about HSFX vs UltraPak
This post was not suppose to be a HSFX vs UP, it asked what UP was, YOU my friend have once again changed that subject, as far as coming around to your way of thinking, I think I said I like em both to a degree, it's just, one more time, I find it easier to manipulate my mods with UP, I can use the switcher that UP has to have a clean version of HSFX to play SEOW if I need to

ACE-OF-ACES Wrote:George Formby wrote:
ACE-OF-ACES wrote:One if you have different preferences than the UltraPak guys you will be very hard pressed to remove a mod they included..
If I am reading this right, it says they are hard to remove?? Not so, ALL add-on Mods are in the JSGME folder and can be easily removed, or added, it is according to preferences of the user and his rig..
Not all..
Thus no George is not reading that right Wink
"Not all" ???? Ya got no more than that???

ACE-OF-ACES Wrote:The UltraPak testing consisted of days where as HSFX took months
where did you get your timetable for UP testing?? if you go back and measure the time between 1.8,2.0, and 2.1 it seems to me that it was more than a couple of days??? Seriously where did you hear it took them days???
ACE-OF-ACES Wrote:George Formby wrote:

ACE-OF-ACES wrote:In short it is better IMHO to start with HSFX and add the mods you yourself want and not let the UltraPak guys decide for you which mods your going to like.


That statement is totally backwards, With UP you have all kinds of choice, AND the ability to turn off or on, add or remove ANY mod in the folder, where HSFX is built solely for the SOW side of the house!!


Actually George's statement is totally backwards..

As noted above

But his bias will not allow him to see it! Wink

as for this last statement, where is my statement backwards?? I only see where YOU state "as noted above" but where?? oh, that was your statement your referring to, so it must be right, no wait, you used my photo insert from my Generic Mod enabler to prove some point, but you see that enabler is the one from My UP 2.1, which if you notice, you can turn mods on and off with, so you actually helped to prove my point. Now can we drop all the George is this and that and get back to the whole issue of this post, What is UltraPack?? not HSFX vs Ultrapack.......

As for the main reason this post is here, UltraPack is a pack of mods designed to enhance the game IL2 1946, it adds enhanced scenery, the ability to manage your planes engine in more detail, safer DLLs , most if not all of zuti's mods, tougher buildings and bridges, Carrier mod w/ catapult , the CHOICE of using stock planes or reworked FM's to add more dimensions of historic handling, different improvements to 6 dof for TrackIR, the ability to turn on and off different online mod campaign files, such as Forgotten skies, Scorched Earth, and even to switch to plain 4.09 m if need be. adding mods can be done through the JSME file or a MOD file inside your main folder. UP 2.1 now sports an updater button, and a stand alone HSFX/UP switcher, with Mod enabler version 2.3.1.132, you also have a choice of EXE's and the Safe DLL's to help folks with older machines handle the kind of immersion that can only be compare to real world visuals.
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