Do you use GIMP? I need information.
#7

3D skins have to be saved as 24 bit uncompressed tga ( alter to .tgb after saving where that is used for damage models etc.)
Apart from that and setting up the alpha channel for areas of transpareny the process for making 3D object skins/templatesis much the same as for aircraft.

Map makers should also find all the features they need within Gimp.

Since losing photoshop and many plug ins after a crash I've worked mainly in PSP , but Gimp is invaluable for the previously mentioned "make color transparent" function, alpha manipulation and re-sizing.
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