30.08.2010, 03:14
Thanks for the reply, Fireskull. I'll register over at SAS and the FA sites when I get a chance.
Are the ship packs included in UP2.01? I have it installed and saw some new barges and other minor ships in the FMB (VERY useful for island hopping and CBI campaigns), but not many capital ships.
My main focus is the PTO. I don't mean to discount the Italian, Free French, Vichy French, Free Polish, or other combatant navies, but for me the IJN Kaigun, USN, and UK fleets are priority. They are integrally tied to the air war we're trying to simulate in the sim for the PTO. And, while it's kind of hard to explain without a lot of rambling, I feel like I still have unfinished business with the Pacific Fighters part of the sim. I'd like to lay those ghosts to rest properly and in the most beneficial way not just for me but for the sim as a whole.
Given the evolution of 3ds max and my experience with it over the last seven years, I can probably crank out a CV or BB in three to five work days. That'll be spread out over weekends and free evenings, but I intend to build by classes so I can do minimal repaints and changes to reflect various ships within classes. That will cut down on the amount of geometry and textures I have to create entirely from scratch, and hopefully will streamline importation and setup.
One thing that will be missing and sorely needed is improved ship AI, so they respond better to air attack (circling, dodging and battle lines).
Are the ship packs included in UP2.01? I have it installed and saw some new barges and other minor ships in the FMB (VERY useful for island hopping and CBI campaigns), but not many capital ships.
My main focus is the PTO. I don't mean to discount the Italian, Free French, Vichy French, Free Polish, or other combatant navies, but for me the IJN Kaigun, USN, and UK fleets are priority. They are integrally tied to the air war we're trying to simulate in the sim for the PTO. And, while it's kind of hard to explain without a lot of rambling, I feel like I still have unfinished business with the Pacific Fighters part of the sim. I'd like to lay those ghosts to rest properly and in the most beneficial way not just for me but for the sim as a whole.
Given the evolution of 3ds max and my experience with it over the last seven years, I can probably crank out a CV or BB in three to five work days. That'll be spread out over weekends and free evenings, but I intend to build by classes so I can do minimal repaints and changes to reflect various ships within classes. That will cut down on the amount of geometry and textures I have to create entirely from scratch, and hopefully will streamline importation and setup.
One thing that will be missing and sorely needed is improved ship AI, so they respond better to air attack (circling, dodging and battle lines).