Hint 2:painting river shores
#1

In stock maps usually the river shores are painted with a dedicated color and that's done by having in map_T the river painted with the "dedicated" color normally something like that in load.ini
Water2 = land/summer/SL_CoastLine_3.tga
If you look at map_T's for these maps you see BROAD water2 strips along the "rivers". This makes it look pretty artifically because you'll see like 500- 1000 m wide strips around the river shores painted with the dedicated texture (in the example SL_CoastLine_3.tga)
I think though the best is to paint river shores manually and maybe with with a couple of textures. So don't do the strips painting in map_T .
Suppose you decided on one or two textures to use to paint the river shores. If you zoom in on some river such that you're already in detail view. Select one of the colors you want to use. Click with mouse in the middle of the river and then move the mouse along the river while repeatedly hitting insert. If you play with it you can get narrow shore strips with variable width. With repeating insert you may get like 1 km done in 4 seconds so if you have a 100 km river that would make 400 seconds, maybe not so much. Sure if you have a lot of rivers it would take a lot of time but it's worth considering..Having a couple of textures combined along the shores would add variation. These textures don't need to be dedicated only for river shores they can be used also for other terrain...
Maybe not clear what I say but I don't have much time :mrgreen:
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