Ship / Naval features - need info from modders in-the-know
#13

Good day, guys


I was mostly away from the website for a couple days, so pardon the delay.



PlaneEater,

Poly count is very important in IL-2. As you already realize, these are the most important things to remember: Typically, the modders are creating ships with the lowest number of polygons for IL-2 and depending on textures for the visual effect of more detail. Of course, this keeps FPS high while shifting the demand to the more artistic side which is texture and paint.



Plantoid,

I use GIMP for aircraft skinning. The ship skin technique is something that I have not done, but read a bit about it. I have read that GIMP has been used for ships, so that is in fact a viable option. GIMP is great.


As for a long discussion about understanding the whole technical process of creating and importing ships or ship skins into IL-2, I don't feel that Plane Eater want this topic to go there - at least not yet. He has more general questions that need to be answered first.


Please open a topic for your own questions. People will notice the title if you make a descriptive one, you'll get more help, and it will come faster.



David603,

Thanks for pointing Plantoid in the right general direction. You can help him in his own topic.



Fireskull Smile
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