09.09.2010, 09:47
Yup, I'm aware of the polycount concerns and IL-2 original limits. I argued with Oleg about them more than once. And now that he's not the one with final say about my models... :wink:
Since I don't want to redo ALL of this work a few short years from now for the Storm of War engine, I'm building these ships at higher detail than the original IL2 ships (which were not that impressive, to be honest). I'll chop down the LOD models very aggressively to maintain performance and framerate, and make sure that the hangar models crunch down first so they're not being shown unless you're in them, but I'm not going to stay within the ridiculous 20k limit Oleg imposed. I'm expecting more along the lines of 30-35k, possibly 40 for more complex ships (Iowas, Yamato, Kongo, etc).
Trust me that I can make these work at higher detail and keep them performant - I'm a trained professional. 8)
Since I don't want to redo ALL of this work a few short years from now for the Storm of War engine, I'm building these ships at higher detail than the original IL2 ships (which were not that impressive, to be honest). I'll chop down the LOD models very aggressively to maintain performance and framerate, and make sure that the hangar models crunch down first so they're not being shown unless you're in them, but I'm not going to stay within the ridiculous 20k limit Oleg imposed. I'm expecting more along the lines of 30-35k, possibly 40 for more complex ships (Iowas, Yamato, Kongo, etc).
Trust me that I can make these work at higher detail and keep them performant - I'm a trained professional. 8)