09.09.2010, 12:45
Back to classical method.
Ok here you have knew link for a lighter version of the map, with indexed textures (better for slow pc) and some bugs have been fixed. I added some sea airfields. There are 2 ways to install the map, I would suggest you to chose the second which replace once for all the stock map and make that you not need to edit too many things on your existing missions/campains and will be able to play the old ones on this new map.
The coast is diferent in this map from the stock one, so some objecst may have to be moved.
-----------------
http://www.filefront.com/17276813/desert_indexed.zip
http://www.mediafire.com/?ybguxx0od7upg5f
Install instructions (i recommand the case 2, please read both before to proceed to installation ):
Separate map_F file for those who already have the map and need this (error message map_F missing):
http://www.filefront.com/17276842/map_F.zip
CASE 1 = I WANT A SEPARATE INSTALL:
Just the "redko_Desert" file into your mapmod folder as usual like this :
MODS/MAPMODS/maps/redko_desert
Put the texture folder like this:
MODS/MAPMODS/maps/Tex_/redko_tex/Lybia
On you all.ini file, located on MODS/MAPMODS/maps path folder, add this line:
redko_desert redko_desert/load.ini
You have Missions/campains from the stock desert_online map, you have to edit the .mis file for each missions and change the name of the map to redko_desert.
CASE 2 = I WANT TO REPLACE THE STOCK MAP (easier in my opinion, both for install and later to deal with the existing missions/campains
In this case, do the same, ad the textures file "Lybia" on the classic redko_tex folder still like this:
MODS/MAPMODS/maps/Tex_/redko_tex/Lybia
And then just rename the redko_desert folder into classic "desert" name exactly like the stock one...and that's all. You have nothing to add in you all.ini file
Mods needed:
Lejo's Southern European Houses Pack:
http://www.sas1946.com/main/index.php/topic,7046.0.html
Lejo's Desert House Pack:
http://www.sas1946.com/main/index.php/t ... l#msg89505
Credits:
Lejo, Viking, Avala, Mick and all the SAS and AAS team
Ok here you have knew link for a lighter version of the map, with indexed textures (better for slow pc) and some bugs have been fixed. I added some sea airfields. There are 2 ways to install the map, I would suggest you to chose the second which replace once for all the stock map and make that you not need to edit too many things on your existing missions/campains and will be able to play the old ones on this new map.
The coast is diferent in this map from the stock one, so some objecst may have to be moved.
-----------------
http://www.filefront.com/17276813/desert_indexed.zip
http://www.mediafire.com/?ybguxx0od7upg5f
Install instructions (i recommand the case 2, please read both before to proceed to installation ):
Separate map_F file for those who already have the map and need this (error message map_F missing):
http://www.filefront.com/17276842/map_F.zip
CASE 1 = I WANT A SEPARATE INSTALL:
Just the "redko_Desert" file into your mapmod folder as usual like this :
MODS/MAPMODS/maps/redko_desert
Put the texture folder like this:
MODS/MAPMODS/maps/Tex_/redko_tex/Lybia
On you all.ini file, located on MODS/MAPMODS/maps path folder, add this line:
redko_desert redko_desert/load.ini
You have Missions/campains from the stock desert_online map, you have to edit the .mis file for each missions and change the name of the map to redko_desert.
CASE 2 = I WANT TO REPLACE THE STOCK MAP (easier in my opinion, both for install and later to deal with the existing missions/campains
In this case, do the same, ad the textures file "Lybia" on the classic redko_tex folder still like this:
MODS/MAPMODS/maps/Tex_/redko_tex/Lybia
And then just rename the redko_desert folder into classic "desert" name exactly like the stock one...and that's all. You have nothing to add in you all.ini file
Mods needed:
Lejo's Southern European Houses Pack:
http://www.sas1946.com/main/index.php/topic,7046.0.html
Lejo's Desert House Pack:
http://www.sas1946.com/main/index.php/t ... l#msg89505
Credits:
Lejo, Viking, Avala, Mick and all the SAS and AAS team