09.09.2010, 18:29
All I'll say about Ilya is that I hope he has grown from the experience of PacFi. :|
As for the ship models, I plan to be very aggressive with LODs and LOD distances. My ballpark estimate is 35k LOD0, 8k LOD1, 3k LOD2, 1k LOD3. I believe that's better optimized than many of the ships in game, and should help maintain performance even in denser fleets.
What I can't speak to is AAA. With properly modeled fleets, we're going to get historical AAA density, and that will probably be a system killer. I and some effect specialists will need to take a hard look at optimizing AAA weapons and effects wherever we can to come as close as possible. Right now, for example, the Lexington has its pre-war AAA gun fit which is mostly single .50 cal positions. Think about what will happen when you have a small task force of, say, a Yorktown, late-war Essex, and something like an Atlanta class CL throwing lead (150+ 40mm Bofors, 400+ 20mm Oerlikons, 50+ 5"/38s, some dual and quad 1.1" batteries...)
As for the ship models, I plan to be very aggressive with LODs and LOD distances. My ballpark estimate is 35k LOD0, 8k LOD1, 3k LOD2, 1k LOD3. I believe that's better optimized than many of the ships in game, and should help maintain performance even in denser fleets.
What I can't speak to is AAA. With properly modeled fleets, we're going to get historical AAA density, and that will probably be a system killer. I and some effect specialists will need to take a hard look at optimizing AAA weapons and effects wherever we can to come as close as possible. Right now, for example, the Lexington has its pre-war AAA gun fit which is mostly single .50 cal positions. Think about what will happen when you have a small task force of, say, a Yorktown, late-war Essex, and something like an Atlanta class CL throwing lead (150+ 40mm Bofors, 400+ 20mm Oerlikons, 50+ 5"/38s, some dual and quad 1.1" batteries...)