11.09.2010, 06:03
Update3 to unlock FMB :
You can use JSGME to switch between lock and unlock FMB.
This still requires to manually add lines to conf.ini first however...
See all about it, the instructions how to, plus download of a MAP Editing-kit by Boomer at UP:
http://ultrapack.il2war.com/index.php/topic,1977.0.html
OK ------ JSGME _UnlockedMaps_ have it's own all.ini.
If you have MAPMODS in MODS, it also has an all.ini that overrides this one or the game one.
So you have do deactivate either MODS or MAPMODS to let the Tutorial "only one map should appear" happen.
( -MODS or -MAPMODS will do the trick...) :!:
Update4 to unlock FMB :
I recommend use of JSGME _Unlocked FMB, it works very fine: it is safer and simpler to use then making a manual game change. :mrgreen:
However JSGME _UnlockedMaps is unpractical, and should only be use for the demo map it contains. 8)
Reason1: been the necessity to deactivate MODS or MAPMODS as stated above.
Reason2: all.ini within this mod, must be edited to add any new maps. :|
Reason3: save is not done directly to this file, but in Maps or maps folder as before. :roll:
Reason4: any change made within the _UnlockedMaps folder requires to deactivate and reactivate the file in JSGME before it becomes accepted and effective !
You can use JSGME to switch between lock and unlock FMB.
This still requires to manually add lines to conf.ini first however...
See all about it, the instructions how to, plus download of a MAP Editing-kit by Boomer at UP:
http://ultrapack.il2war.com/index.php/topic,1977.0.html
OK ------ JSGME _UnlockedMaps_ have it's own all.ini.
If you have MAPMODS in MODS, it also has an all.ini that overrides this one or the game one.
So you have do deactivate either MODS or MAPMODS to let the Tutorial "only one map should appear" happen.
( -MODS or -MAPMODS will do the trick...) :!:
Update4 to unlock FMB :
I recommend use of JSGME _Unlocked FMB, it works very fine: it is safer and simpler to use then making a manual game change. :mrgreen:
However JSGME _UnlockedMaps is unpractical, and should only be use for the demo map it contains. 8)
Reason1: been the necessity to deactivate MODS or MAPMODS as stated above.
Reason2: all.ini within this mod, must be edited to add any new maps. :|
Reason3: save is not done directly to this file, but in Maps or maps folder as before. :roll:
Reason4: any change made within the _UnlockedMaps folder requires to deactivate and reactivate the file in JSGME before it becomes accepted and effective !