Autopop?
#8

zipzapp Wrote:It's impossible to fill city textures by copy and paste. There are 64 different tiles in a 1600*1600 town texture and for a copy and paste method you first would need to fill a full set of the 64 tiles with buildings (otherwise you could not copy the proper arangement of buildings to every tile) and then try to find the right tile to paste them. And repeat this hundreds or even thousends of times, for every tile of your map ... I'll visit you in the clinics ;-)

Well, filling the 64 tiles is just the thing you are doing with the autopop map. The autopop.exe then calculates which tile is neded for every tecture tile of your map and shifts every single building. This is calculation (The arrangement of the tiles is predeterminated in every map), and machines are much better in this then we are.

The result (exept the copy & paste method doesn't work in reality - try it once and forget it) is the same, exept the autopop just needs seconds. You will never finisch.


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