SOW update 2010-9-24
#6

@{HVY-E}Jinxx

You are being very negative about what Oleg has been saying. Here he explains in more detail about what he meant by bugs.
Oleg Wrote:At first we eleiminate interface bugs.
Then 3D engine bugs (say not so nice effect, not so nice border of the river, etc)
We check each aircraft for each parameter... for the damage... Say if you missed the wing... then the gun that was there shouldn' continue to shot
Something like this.

Also... we did a lot of different objects... We still place some buildings and other ground objects on the ground... manually that to get good looking picture without crossing each other objects....

Such bugs that are visible for the first or second look of user should be eliminated at first.
Other internal bugs, if is, could be even found later... As more complex product - more complex to find the bug.

1C has own test department. And they begun to "damage" our product for this purpose...
So we eliminate what was known ourselves and what discovering test department.

Maybe I tell too much in comparison to anybody else. But I always fair with users. This is my principle of life.

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{HVY-E}Jinxx Wrote:....and may contain some serious bugs.
Oleg Wrote:I personally wouldn’t release the product that have serious bugs that was known. It was our principle in the past, it is now.
I think that is self explainatory, but you seem to have missed reading this when you were quoting Oleg.

Also worth mentioning, Oleg's team has been busy moving to a larger office and upgrading equipment over the last week, so it does not sound like he is running out of money.

As far as what Oleg means by "Not all things that I’ve personally designed in the past will go in the release of BoB", this sounds like he is talking about the controllable vehicles and similar features which have been built into the SoW engine but which where never planned for the initial release.

Regards
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