03.10.2010, 13:05
I will get a picture up soon, can't right now as the Coffee shop whose wifi I'm raping will shut soon; that and my battery is almost down to auto shutdown. Spoken example though of 'bleeding' lines, between Geshwader Chevron & Balken Kreuz, US badge & Number, through to cockpit rears, and rougly along position of front and rear spars from edges of wing badges. will post some pics in a day or so.
Here's some pics, to show some of what I meant; since yesturday, I flew some qmb's with different A/C & tried most countries, it affects (for me) most of them, appart from Syria, RYAK, JKAR & Egypt (and some others I didn't test). Also the Nordic countries don't show up.
It appears on fusalages at different angles and not at short range viewing, where as wings show cit closer up. I think is something to do with the the insignia decals background colour/alpha layers, and thinking as in a skinning methodology, they sometimes look akin to guide lines/placement markers. Oh and for the the ROK/South Korean markings just appear as a solid white decal area on fuz and wings.
I am using HSFX 4, mods enabled are... Hsfx History Mod, Dgen Offline Campaigns (Hsfx), 02_Zuti_DSMod_v0.8, Perfect Map Textures & Advanced Engine Management.
Here's some pics, to show some of what I meant; since yesturday, I flew some qmb's with different A/C & tried most countries, it affects (for me) most of them, appart from Syria, RYAK, JKAR & Egypt (and some others I didn't test). Also the Nordic countries don't show up.
It appears on fusalages at different angles and not at short range viewing, where as wings show cit closer up. I think is something to do with the the insignia decals background colour/alpha layers, and thinking as in a skinning methodology, they sometimes look akin to guide lines/placement markers. Oh and for the the ROK/South Korean markings just appear as a solid white decal area on fuz and wings.
I am using HSFX 4, mods enabled are... Hsfx History Mod, Dgen Offline Campaigns (Hsfx), 02_Zuti_DSMod_v0.8, Perfect Map Textures & Advanced Engine Management.