[MOD] Charly Foxtrot effect mod
#1

hi all Smile

CharlyFoxtrot effect mod.
(still need another name) someone with a good idea for a name?

http://www.youtube.com/watch?v=X3-6mnpyOyQ
____________________________________________________________________
Instal instructions:

extract to your MODS folder.

You need BombBayDoorPlus mod to have this mod working.
if you haven't have bombbaydoor Plus you need to download it here:
viewtopic.php?f=18&t=10234

You can use PAT smoke mod, but you should delete any controls linked to activating or even changing smoke.
the game will CRASH when you hit one of those buttons.

This mod needs to be on the top of the mods folder I think, since plutonium also needs to be on the top.
__________________________________________________________________
tested:
tested with and created in U.I. 1.1 V4.09B1M

conf.ini:
Only use effects=0 or effects=1 in conf.ini
effects=2 can cause texture flickering bugs.

this is my first effect mod.

download from mediafire.
http://www.mediafire.com/?1twzs3z9d8non2n


dowload from filefront
http://www.filefront.com/17367718/00_ar ... t-mod.zip/


____________________________________________________________________________________________

This effect mod is based on plutonium effect mod from Holy Grail, Potenz and Wolfighter.
http://www.youtube.com/watch?v=QNKeEK34 ... re=related

I also used effects from socorrista.
http://ultrapack.il2war.com/index.php?topic=2691

I also used 1 effect from AFX_Revolution_V09

This effect mod is less FPS friendly as plutonium mod,
except with napalm.


______________________________________________________________________
changed effects:

Ground:
bullet hits changed:
All kinds of Water splashes changed (bombs, bullets, cannon, big bombs)
water splashes are less high and they disperse more
250bomb explosion effect changed (linked to plane crash explosion).
bullet ground hit effect changed
NAPALM uses less particles.
building smoke changed a little bit.


Air:
now even bullet hits generate smoke, and it looks like they are burning.
Fuel tank smoke and engine smoke look different now,
Fuel tank smoke has a thick intermitted smoke trail (the long one lasts 17 seconds)
fuel tank smoke uses 2 contrails.
Engine smoke is lasts 5 seconds.
high altitude contrail has less emitfrq now (more possible bombers =P).
mid air explosion changed (WIP like)
mid air explosion has a shockwave now and a lot of sparks.
fire changed.
fuel tank leak is a little bit longer.
Stall vortexes longer and thinner.
oil smoke uses 2 contrails.
engine start smoke from plutonium effect mod lasts longer now.
ground dusts changed.
water splashes from planes hitting the water changed.
larger gunshells, longer lasting. .eff from socorrista's original gunshell mod.

crashed plane smoke and fire from socorrista.


ships:
All ship smokes changed.
ship front wave and wake changed.
ship explosion smaller (linked to the vehicle explosion)


vehicles:
vehicle explosion smaller.
changed size and emitfrq dying cars and tanks, and static planes.
static plane fire and smoke failed.
tank dust from socorrista but way shorter and smaller.
tank firing smoke colour (untested when writing this)
[edit] tank firing smoke colour also changes plane cannon smoke colour when under 30km/h.
now it's not purple, but black - grey
fuel explosion changed.

trains:
locomotive explosion (linked to vehicle explosion)
train steam Smoke from socorrista (but edited).
__
should this topic be here in WIP BETA mods?

I'm working on different versions, so please comment etc!

I hope you like the mod Smile

Kedrednael/ Archer
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 2 Guest(s)