23.10.2010, 08:46
Have you checked if 249 exist in XSFX before hand ? It may be a produce of the
above mod itself... I will deactivate MODS on my side and check for nearest squadron number W/O it. Also I may have two lists of squadrons... 8)
regiments.ini does create and need to be found and edited. It has all the full regiments list first red, then blue.
Also it may exist as a mod if you use mods, even if you never edited it in there before... It may not be in SFS files at
all? Do you have FILES ? Check in it. Both of the above can exist at the same time,
but the one in a MODS file takes precedence. If you need FIiles to play on line, perhaps deactivate regiments.ini in MODS, will be an idea...
Also you might consider ( if creating causes trouble )to sacrifice an existing squadron and transform into the one you want... BRB.
...I've checked in Files, not found it there... BRB.
... hum! my only regiments.ini is inside fogotten_countries/PaintSchemes; not good ...
above mod itself... I will deactivate MODS on my side and check for nearest squadron number W/O it. Also I may have two lists of squadrons... 8)
regiments.ini does create and need to be found and edited. It has all the full regiments list first red, then blue.
Also it may exist as a mod if you use mods, even if you never edited it in there before... It may not be in SFS files at
all? Do you have FILES ? Check in it. Both of the above can exist at the same time,
but the one in a MODS file takes precedence. If you need FIiles to play on line, perhaps deactivate regiments.ini in MODS, will be an idea...
Also you might consider ( if creating causes trouble )to sacrifice an existing squadron and transform into the one you want... BRB.
...I've checked in Files, not found it there... BRB.
... hum! my only regiments.ini is inside fogotten_countries/PaintSchemes; not good ...