Channel and Palau-"bond" in F-86
#4

Thank you, Fireskull!
Batbomb: That water is the stock HSFX4.11 (IL-2 1946) water ("Water=2" in conf.ini, which is Ati's max, NVidia GFX allows a value of "Water=4 IIRC"). Colour is part of that Channel map.

The shallow texture in the last screen is from Bombsaway, the water colour and shallows representation is part of redko's Palau map.

viewtopic.php?f=125&t=28496&start=0

Shallows thread:
http://www.sas1946.com/main/index.php/topic,600.15.html

Cheers

Tom
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