13.11.2010, 18:39
MTO - 11/13/10 update.
Hi guys. A little update for Mto map. After having shown the cities, desert and fields textures, here some pics of the mounts textures i'll use in the map. The surface to paint is quite big, so it's gonna take time : textures must flow naturally from the highs to the ground, so i have to paint little parts and check each time all is looking logical.
For the desert part is was easier as all is flat, you can just paint using a random technic. You will see here some little hills, it's just for the texture test rendering. I will post later pics for lager mounty sectors, shallow waters and the other cities.
Stuka this time, enjoy the pics.
Shallow waters haven't been implemented for the moment, but it's gonna be like SandOfTime . I post this just for the fun...the city attacked.
New ground textures here. I haven't decide the final colour yet. I you can't see which texture is which, what is new or not...it's a good sign = it means the melting is going good and the limit of each texture is not clearly visible . It's still going to be nice at low flight...and maybe a little better than Desert_Online and SandsOfTime as for the moment all textures are in resolution 4.
Now i made around 90 desert textures, i will release the texture pack after the release of repainted Mto. I was working also on some 1024x1024 snow textures and icy rivers, but i will show this later. It's going to be needed for some ETO snow repaints.
1 - still some houses to add here and there but the first little city is done. It's a mid one, the big one in the middle of the map, which is supposed to be a kinda Tobrouk is going to be gigger. Fps is pretty good. Maybe i will use some tree textures on the green sectors.
2 - Lejo's houses....soo nice and useful
3 - New ground textures. Almost 90/100 new ones. Mto is more flat than SandsOfTime, so the desert will look more rocky. Perfect for great tank battles.
4 -.......vegetables. Yea desert people needs to eat to. Manger 5 fruits et légumes par jour ! (for you Mick)
Hi guys. A little update for Mto map. After having shown the cities, desert and fields textures, here some pics of the mounts textures i'll use in the map. The surface to paint is quite big, so it's gonna take time : textures must flow naturally from the highs to the ground, so i have to paint little parts and check each time all is looking logical.
For the desert part is was easier as all is flat, you can just paint using a random technic. You will see here some little hills, it's just for the texture test rendering. I will post later pics for lager mounty sectors, shallow waters and the other cities.
Stuka this time, enjoy the pics.
Shallow waters haven't been implemented for the moment, but it's gonna be like SandOfTime . I post this just for the fun...the city attacked.
New ground textures here. I haven't decide the final colour yet. I you can't see which texture is which, what is new or not...it's a good sign = it means the melting is going good and the limit of each texture is not clearly visible . It's still going to be nice at low flight...and maybe a little better than Desert_Online and SandsOfTime as for the moment all textures are in resolution 4.
Now i made around 90 desert textures, i will release the texture pack after the release of repainted Mto. I was working also on some 1024x1024 snow textures and icy rivers, but i will show this later. It's going to be needed for some ETO snow repaints.
1 - still some houses to add here and there but the first little city is done. It's a mid one, the big one in the middle of the map, which is supposed to be a kinda Tobrouk is going to be gigger. Fps is pretty good. Maybe i will use some tree textures on the green sectors.
2 - Lejo's houses....soo nice and useful
3 - New ground textures. Almost 90/100 new ones. Mto is more flat than SandsOfTime, so the desert will look more rocky. Perfect for great tank battles.
4 -.......vegetables. Yea desert people needs to eat to. Manger 5 fruits et légumes par jour ! (for you Mick)