[MOD] Charly Foxtrot effect mod
#25

slipper Wrote:Archer

Great effects mod, thanks very much.

However I noticed with your mod that there is no smoke or fire on merchant/cargo/tanker ships when they take damage. Would it be possible to add some please? merchant ships were often carrying highly flammable or explosive material, at the moment there is no indication they are damaged at all.

regards

slipper

yeah....
I was having some trouble with the ship fire. :oops:
I will try to change it.
In a QM the ships didn't sink :S, and now the large schips won't sink. I think that's because of an error in a .eff
But no-one else has this problem right?
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