24.11.2010, 06:52
I would like to share with you all a e-mail I just got this days morning from the developer
As there is many e-mails that are done every day from the developer and myself.
......................................................................................
Hi John, today we start reconfiguring the AI as you described it to us for CK, the AI for
CK will be different and far more advanced then in VSF, this well take time I
Don't know if the new AI will make it into beta 3 but for sure you will start to
See it in beta 4, here is what will be for the CK AI.
1. Full AI dogfight using cannons, bombs, allowing selection of targets by side ( axis, allied ).
2. Full autonomous take off + combat + landing using selected airfield by side (axis, allied ).
3. Autonomous AI versus AI selecting targets and runways by side (axis, allied ).
4. Autonomous AI air to ground selection by side (axis, allied ).
5. Autonomous AI ground to air selection by side (axis, allied ).
6. Autonomous AI ground to ground fight selection by side (axis, allied ).
Deutschmark
As there is many e-mails that are done every day from the developer and myself.
......................................................................................
Hi John, today we start reconfiguring the AI as you described it to us for CK, the AI for
CK will be different and far more advanced then in VSF, this well take time I
Don't know if the new AI will make it into beta 3 but for sure you will start to
See it in beta 4, here is what will be for the CK AI.
1. Full AI dogfight using cannons, bombs, allowing selection of targets by side ( axis, allied ).
2. Full autonomous take off + combat + landing using selected airfield by side (axis, allied ).
3. Autonomous AI versus AI selecting targets and runways by side (axis, allied ).
4. Autonomous AI air to ground selection by side (axis, allied ).
5. Autonomous AI ground to air selection by side (axis, allied ).
6. Autonomous AI ground to ground fight selection by side (axis, allied ).
Deutschmark